*This is a fan built site, not an official ambassador. I do not own or claim any content. All credits go to Electronic Arts Inc.

*

About PvZ Heroes

Plants vs. Zombies is a collectible card game, one of the spinoffs in Plants vs. Zombie series developed by PopCap Games and published by Electronic Arts Inc. This is the first mobile release in the Plants vs Zombies series in which players can play as either a Plant or a Zombie. Instead of using plants to fight zombies, player now can choose a side with a Hero character to lead their team. Each Hero character has their own special supporting abilities which help develop other cards fight against the enemy's. The purpose of this page is to give a whole look of Hero Characters and their classes, making decks building more effective and easier. See http://plantsvszombies.wikia.com/wiki/Card if you want to learn more about game play and rules.

Can the built in decks in Plants vs Zombies Heroes help you win?

Here's why you need to build your own effective deck. The built in decks might look great, but they depend to much on legendary cards to win. The abilities of these legendary cards are undeniable, yet cost too much the game maybe finished before you can even afford one. Also, not all of us are willing to throw a bunch of money out of window buying packs to make sure we can earn some.

How to build an effective Plants vs Zombies Heroes deck

The key to win this game is to attack as early as possible. The most effective desk costs less and does more. Avoid using cards that have no function, a plant or zombie card with a good function can be used as a trick that can lure your opponent's attention and pay effort to destroy them while you're probably done with them the moment they did their job. Also, don't count on legendary cards to win the game as you might end up using them and the near end of a game and it could be too late to save a losing one. The less your cards cost, the more chances you can put them in together and get a good use of their features.

 

Math is commonly considered a nightmare subject but now some of you might want to say thank you to your math teacher as it is now going to help you earn some winnings and quests. The more 1     or 1      cards you have, the
 more you can combine them. 3     or 3       cards are not good for decks that need combination between cards as you can only play them after the third turn and the sixth turn if you want to play 2 at a time. Of course you can also

 

use supporting cards such as Flag Zombie          (Zombies cos 1      less), Gargologist          (Gargantuars cost 2      less) or the Sunflower cards that give you more      if you play as a Solar Class Plant Hero. But the risk is high and it is what makes a desk less effective.

 

Below are the Stats which help you picture clearly which Character and their abilities support its best for the deck you want to play.

***

To be fair, if you choose to play as a Plant Hero, notice that Zombie cards are more advance and better combine then Plant cards. (Why? See the cards cost and abilities compare table near bottom of this page ▼) But still, if you make a good and effective deck, there's a really high chance that you can beat 'em Zombies asses.

 

Here you see the 5 Plant Classes and its features. The ones that have more abilities of dealing damages are attack classes, and the ones that prevent plants and heroes from getting damages are defend classes. Base on this data, you'll know which hero belongs to either attack or defend group. Defend group gives you more time to build up and use higher cost cards while attack group ends the game faster and helps you win before the opponent drains your Hero's health and shields.

defend

attack

attack

Defend

defend

Kabloom

MEga-grow

solar

smarty

guardian

Chompzilla

Destroy a Zombie with the lowest Health.

Grass

Knuckles

Attack for 2 damage in each Ground lane.

Green Shadow

Attack for 5 damage in the middle lane.

Citron

Plants can't be hurt this turn.

Draw a card.

Wall Knight

Your Hero can't be hurt this turn.

Draw a card.

Night Cap

Make a

  1  /  1          .

with AntiHero2

Rose

Transform a Zombie with the highest attack into  1 /  1            .

Spudow

Make a  1           . with TeamUp. Do 6 damage to a Zombie here when distroyed

Captain

Combustible

A Plant

get +4       .

Solar Flare

Do 2 damage. You get +1       for the rest of the game.

Now in each class there's divided types of plants that support its own kind, listed as below:

protective cards

developing cards

Supporting trick /environment

cards

Suggested cards

best fit heroes

threat

not

Suggested cards

fitting rate

(due to cost, support from heroes)

zombies

zombies

zombies

zombies

best combination

Berry

pea

mushroom

Bean

frozen

flower

nut

only effect once,
not so worthy

weak defense

weak

weak

weak

weak

weak

trigger opponent's shield

trigger opponent's shield

weak

weak defense

cost more,
do less

cost more, effective spot might be taken

cost more, do less

easy to take down

Be aware of Tricky Zombie & Tricks

One of Zombie's advantages is to play tricks after plants are all set up, giving them a second chance to save the situation before the fight takes place. It is very important to read how many brain they have left before Zombie's trick turn starts. You might want to avoid placing all your key cards out when the risk is too high. Check out the static below to have a better vision for this:

Brain

class

trick turn

zombie turn

threat to

***

To be fair, if you choose to play as a Plant Hero, notice that Zombie cards are more advance and better combine then Plant cards. (Why? See the cards cost and abilities compare table near bottom of this page ▼) But still, if you make a good and effective deck, there's a really high chance that you can beat 'em Zombie asses.

 

Here you see the 5 Plant Classes and its features. The ones that have more abilities of dealing damages are attack classes, and the ones that prevent plants and heroes from getting damages are defend classes. Base on this data, you'll know which hero belongs to either attack or defend group. The defend group gives you more time to build up and use higher cost cards while the attack group ends the game faster and helps you win before the opponent drains your Hero's health and shields.

brainy

hearty

beastly

crazy

sneaky

Brain Freeze

    Freeze all Plants on the ground.

Z-Mech

Do 3 damage to a Plant and 1 damage to all other Plants.

Electric

Boogaloo

Do 3 damage to a Plant. Heal your hero for 3.

Immorticia

Make a    2  /  1

Zom-Bats that says "When this hurt a Plant: draw a card

Super
Brain

Move a Zombie. Then it does a bonus attack

Rustbolt

A plant get
- 3      . Draw a card.

The Smash

Destroy a plan that has 4        or less.

Neptuna

Make a    2  /  1 Octo-Pet with

Amphibious

Professor

Brainstorm

Cọnjure any three cards.

Impfinity

Make  2          .

with

Amphibious in random lanes.

 

Plants vs. Zombies Heroes is a TM and copyright of  Electronic Arts Inc. All rights reserved. All art is property of their respective artists and/or Electronic Arts Inc. This site is not produced, affiliated or endorsed by Electronic Arts Inc.

 

Why having good designer is important, regardless what field you're in?

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Trần Ngọc Kim Bảo

September 20th 1994
Sai Gon, Vietnam

 

: kimbao_2009

: kb2009.143@gmail.com

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