*This is a fan built site, not an official ambassador. I do not own or claim any content. All credits go to Electronic Arts Inc.
*
About PvZ Heroes
Plants vs. Zombies is a collectible card game, one of the spinoffs in Plants vs. Zombie series developed by PopCap Games and published by Electronic Arts Inc. This is the first mobile release in the Plants vs Zombies series in which players can play as either a Plant or a Zombie. Instead of using plants to fight zombies, player now can choose a side with a Hero character to lead their team. Each Hero character has their own special supporting abilities which help develop other cards fight against the enemy's. The purpose of this page is to give a whole look of Hero Characters and their classes, making decks building more effective and easier. See http://plantsvszombies.wikia.com/wiki/Card if you want to learn more about game play and rules.
Can the built in decks in Plants vs Zombies Heroes help you win?
Here's why you need to build your own effective deck. The built in decks might look great, but they depend to much on legendary cards to win. The abilities of these legendary cards are undeniable, yet cost too much the game maybe finished before you can even afford one. Also, not all of us are willing to throw a bunch of money out of window buying packs to make sure we can earn some.
How to build an effective Plants vs Zombies Heroes deck
The key to win this game is to attack as early as possible. The most effective desk costs less and does more. Avoid using cards that have no function, a plant or zombie card with a good function can be used as a trick that can lure your opponent's attention and pay effort to destroy them while you're probably done with them the moment they did their job. Also, don't count on legendary cards to win the game as you might end up using them and the near end of a game and it could be too late to save a losing one. The less your cards cost, the more chances you can put them in together and get a good use of their features.
Math is commonly considered a nightmare subject but now some of you might want to say thank you to your math teacher as it is now going to help you earn some winnings and quests. The more 1 or 1 cards you have, the
more you can combine them. 3 or 3 cards are not good for decks that need combination between cards as you can only play them after the third turn and the sixth turn if you want to play 2 at a time. Of course you can also
use supporting cards such as Flag Zombie (Zombies cos 1 less), Gargologist (Gargantuars cost 2 less) or the Sunflower cards that give you more if you play as a Solar Class Plant Hero. But the risk is high and it is what makes a desk less effective.
Below are the Stats which help you picture clearly which Character and their abilities support its best for the deck you want to play.
***
To be fair, if you choose to play as a Plant Hero, notice that Zombie cards are more advance and better combine then Plant cards. (Why? See the cards cost and abilities compare table near bottom of this page ▼) But still, if you make a good and effective deck, there's a really high chance that you can beat 'em Zombies asses.
Here you see the 5 Plant Classes and its features. The ones that have more abilities of dealing damages are attack classes, and the ones that prevent plants and heroes from getting damages are defend classes. Base on this data, you'll know which hero belongs to either attack or defend group. Defend group gives you more time to build up and use higher cost cards while attack group ends the game faster and helps you win before the opponent drains your Hero's health and shields.
defend
attack
attack
Defend
defend
Kabloom
MEga-grow
solar
smarty
guardian
Chompzilla
Destroy a Zombie with the lowest Health.
Grass
Knuckles
Attack for 2 damage in each Ground lane.
Green Shadow
Attack for 5 damage in the middle lane.
Citron
Plants can't be hurt this turn.
Draw a card.
Wall Knight
Your Hero can't be hurt this turn.
Draw a card.
Night Cap
Make a
1 / 1 .
with AntiHero2
Rose
Transform a Zombie with the highest attack into 1 / 1 .
Spudow
Make a 1 . with TeamUp. Do 6 damage to a Zombie here when distroyed
Captain
Combustible
A Plant
get +4 .
Solar Flare
Do 2 damage. You get +1 for the rest of the game.
Now in each class there's divided types of plants that support its own kind, listed as below:
protective cards
developing cards
Supporting trick /environment
cards
Suggested cards
best fit heroes
threat
not
Suggested cards
fitting rate
(due to cost, support from heroes)
zombies
zombies
zombies
zombies
best combination
Berry
pea
mushroom
Bean
frozen
flower
nut
only effect once,
not so worthy
weak defense
weak
weak
weak
weak
weak
trigger opponent's shield
trigger opponent's shield
weak
weak defense
cost more,
do less
cost more, effective spot might be taken
cost more, do less
easy to take down
Be aware of Tricky Zombie & Tricks
One of Zombie's advantages is to play tricks after plants are all set up, giving them a second chance to save the situation before the fight takes place. It is very important to read how many brain they have left before Zombie's trick turn starts. You might want to avoid placing all your key cards out when the risk is too high. Check out the static below to have a better vision for this:
Brain
class
trick turn
zombie turn
threat to
***
To be fair, if you choose to play as a Plant Hero, notice that Zombie cards are more advance and better combine then Plant cards. (Why? See the cards cost and abilities compare table near bottom of this page ▼) But still, if you make a good and effective deck, there's a really high chance that you can beat 'em Zombie asses.
Here you see the 5 Plant Classes and its features. The ones that have more abilities of dealing damages are attack classes, and the ones that prevent plants and heroes from getting damages are defend classes. Base on this data, you'll know which hero belongs to either attack or defend group. The defend group gives you more time to build up and use higher cost cards while the attack group ends the game faster and helps you win before the opponent drains your Hero's health and shields.
brainy
hearty
beastly
crazy
sneaky
Brain Freeze
Freeze all Plants on the ground.
Z-Mech
Do 3 damage to a Plant and 1 damage to all other Plants.
Electric
Boogaloo
Do 3 damage to a Plant. Heal your hero for 3.
Immorticia
Make a 2 / 1
Zom-Bats that says "When this hurt a Plant: draw a card
Super
Brain
Move a Zombie. Then it does a bonus attack
Rustbolt
A plant get
- 3 . Draw a card.
The Smash
Destroy a plan that has 4 or less.
Neptuna
Make a 2 / 1 Octo-Pet with
Amphibious
Professor
Brainstorm
Cọnjure any three cards.
Impfinity
Make 2 .
with
Amphibious in random lanes.
Plants vs. Zombies Heroes is a TM and copyright of Electronic Arts Inc. All rights reserved. All art is property of their respective artists and/or Electronic Arts Inc. This site is not produced, affiliated or endorsed by Electronic Arts Inc.
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